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How do I draw a FreeImage image to the screen in Windows ?

FIBITMAP *dib = FreeImage_Load(FIF_PNG, "test.png", PNG_DEFAULT);
// ...
SetStretchBltMode(hDC, COLORONCOLOR);
StretchDIBits(hDC, rcDest.left, rcDest.top,

rcDest.right-rcDest.left, rcDest.bottom-rcDest.top,
0, 0, FreeImage_GetWidth(dib), FreeImage_GetHeight(dib),
FreeImage_GetBits(dib), FreeImage_GetInfo(dib), DIB_RGB_COLORS, SRCCOPY);

// ...
FreeImage_Unload(dib);

 

 

How do I convert a FreeImage image to a HBITMAP ?

FIBITMAP *dib = FreeImage_Load(FIF_PNG, "test.png", PNG_DEFAULT);
// ...
HBITMAP bitmap = CreateDIBitmap(hDC, FreeImage_GetInfoHeader(dib),

CBM_INIT, FreeImage_GetBits(dib), FreeImage_GetInfo(dib), DIB_RGB_COLORS);

// ...
FreeImage_Unload(dib);

 

 

How do I convert a HBITMAP to a FreeImage image ?

HBITMAP hbmp;
// ...
// the following code assumes that you have a valid HBITMAP loaded into the memory
FIBITMAP *dib = NULL;
if(hbmp) {

BITMAP bm;
GetObject(hbmp, sizeof(BITMAP), (LPSTR) &bm);
dib = FreeImage_Allocate(bm.bmWidth, bm.bmHeight, bm.bmBitsPixel);
// The GetDIBits function clears the biClrUsed and biClrImportant BITMAPINFO members (dont't know why)
// So we save these infos below. This is needed for palettized images only.
int nColors = FreeImage_GetColorsUsed(dib);
HDC dc = GetDC(NULL);
int Success = GetDIBits(dc, hbmp, 0, FreeImage_GetHeight(dib),
FreeImage_GetBits(dib), FreeImage_GetInfo(dib), DIB_RGB_COLORS);
ReleaseDC(NULL, dc);
// restore BITMAPINFO members
FreeImage_GetInfoHeader(dib)->biClrUsed = nColors;
FreeImage_GetInfoHeader(dib)->biClrImportant = nColors;

}
// ...
// don't forget to call FreeImage_Unload when you no longer need the dib
FreeImage_Unload(dib);

 

 

How to use FreeImage as a static library instead of as a DLL (Visual C++ 6) ?

Using FreeImage as a static library is not so easy, but it's not more complicated than using any other library. Here is a step by step method to do this :

1. Compile the FreeImage library in debug and release modes and close your projects. You won't need to use the FreeImage source code anymore.
Note: Do not compile the FreeImage DLL (project named FreeImage) but the project named FreeImageLib. This should produce a huge file named FreeImage.lib (in release mode) or FreeImaged.lib (in debug mode) in the Dist\ directory.

 

2. Copy FreeImage.lib/FreeImaged.lib into your lib\ directory or in a directory where the linker can find them (e.g. your project directory). You can use "Menu->Tools->Options->Directories->Library files" for this.

 

3. Create a new project and add your code in it.
Add a call to FreeImage_Initialise() at the beginning of you main function and a call to FreeImage_DeInitialise() at the end of this function.

 

4. Edit the compiler options (Menu -> Project -> Settings)

1. tab C/C++ : Category "Preprocessor"
* Add FREEIMAGE_LIB to the preprocessor definitions
2. tab C/C++ : Category "Code Generation"
* Use the Multithreaded run-time library (in release mode)
* Use the Debug Multithreaded run-time library (in debug mode)

5. Edit linker options (Menu -> Project -> Settings)

1. tab Link : Category Input
* Add FreeImage.lib to the list of object/library modules (release mode)
* Add FreeImaged.lib to the list of object/library modules (debug mode)
2. tab Link : Category Input
* Add LIBCMT to the Ignore library list (it helps to avoid a warning)

6. Compile and link your program.

 

Why can't I save this image as JPEG ?

First, make sure to use FreeImage_SetOutputMessage to see what's going on inside the JPEG plugin.

Next, the JPEG specification only allows 8-bit greyscale, 24-bit RGB and 32-bit CMYK images to be saved as JPEG. Thus, you cannot save a 32-bit RGBA image to JPEG, nor a 1- or 4-bit palettized images. As for 8-bit palettized images, if you try to save one of them as JPEG, it will be transparently converted to 24-bit by FreeImage.

 

 

 

 


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